So, nice start, but it’s got a ways to go before it’s ‘best. I did also have two door guards with Maws and a Mr Handy (late game you have to actively try to kill them because you’ll have too many stacked up). Almost every Deathclaw died in that room, and the few that didn’t lasted less than a second to the Dragon’s Maws in the 2-wide Medbay next door. I used machetes and baseball bats in that room for aesthetics. You do realize Strength doesn’t affect the damage your dwellers do while defending the vault, right? The only thing that matters is their HP and the damage of their weapons (plus any pets that may buff either of the two).Ī 3-wide Nuka Cola room is your best bet, because it uses Endurance as its stat (so your workers there should have good HP) and is very shallow so they get to the fight faster (storage rooms are very deep and dwellers take a while to get from the back of the room to the actual fight at the front). Vague or clickbait titled posts will be removedĦ) All posts and comments, in end, come down to moderator discretion. No hacking discussion whatsoever.ĥ) Please use appropriate titles. Intentional spoilers will result in a ban. Titles and comments containing spoilers may be removed without notice. We are not /r/gaming.Ĥ) Use and abuse spoiler tags when applicable. It's currently now available for android, ios and even PC.ġ) Posts must be directly related to Fallout: Shelter.Ģ) Image macros / Memes are not permitted as posts.ģ) Unnecessary flaming, personal attacks, etc will be removed. The main objective is to expand your vault to gather resources, knowledge. What's Fallout Shelter?įallout Shelter is a mobile game where you create and manage your own vault as a overseer at Vault-Tec. Similar to the 3-4-1, but allows the Vault to avoid having a single room on every floor at a small cost. It is also aesthetically pleasing with it’s symmetry, and guarantees that a Dweller is never further than three rooms from an elevator. Your number one place for all things Fallout: Shelter. 122 ratings Fallout Shelter, The FULL guide By Majordiogo04 Welcome to the Fallout Shelter FAQ There are a lot of common questions that get asked over and over, and there are also many hidden and unintuitive mechanics in the game, so I've put together a guide/FAQ. A really efficient layout to use is having triple rooms on the outside and doubles on the inside. Fallout Shelter Update ideas thread | 7-16-2016.Fallout Shelter Strategy Discussion archive.Eventually they’re strong enough to kill the deathclaws in 3-4 rooms, so they don’t get past level two (of six before the training rooms.) Once the population hits the 70-100-ish milestones I rip out alll the old production buildings and install the reactors and soda rooms, using all the accumulated money to near instantly make the conversion. Since the top of the vault is all production rooms and radio stations I just give these people the best weapons and they!re able to kill anything else that comes in. When they get attacked I just move the dwellers into rooms higher up in the vault and eventually deathclaws get bored and leave. How would you design the ultimate fallout shelter What would put in to your ultimate fallout shelter and how deep would go in.the ground I would make best fallout shelter 1. They’re basically all starving, but that doesn’t kill them. Those in the wasteland collect more resources and money, supporting the growth of the training rooms. Quickly I get a few unique dwellers, and they’re sent into the wastelands, find more dwellers, rinse and repeat. I made my population skyrocket, and while most are sent to train, just enough are kept around to keep the lights on, and those with unusually high stats are sent on missions. No I was wayyy past my rescource supply for a looong time. Lol, wow my strategy really is different from yours. I’ve been looking to improve my elevator layout, since while my people can get around quickly, so too can the soda mascots, making keeping an eye on them harder. Bellow this it’s solid storage, and with a few people posted here to counter fires it’s no problem. Below are five nuclear reactors in a column (with five smaller reactors to the right) with two soda factories (and one of each other the other food rooms) to the left. Two pairs of medical rooms follow, then two double columns of SPECIAL rooms, with a tiny housing area on the right to let those in training flee. I fill these with trained dwellers with good weapons and it Wrecks anything that even tries to enter the base. When I make a base the first 3-4 floors are for weapon and outfit production, radio rooms, and storage. Elevators all the way up and down on the edges, empty spaces used to create safe spaces Incase of death claws, cargo space where every other swears is empty to prevent fires from spreading, floors entirely made of elevators, and also a column of SPECIAL rooms next to a column of resource rooms. ![]() A lot of the designs I see are, unexpected. I’ve already played this game beginning to end once and figured I’d look around and see what others did.
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